THE SIMULATION LIBRARY

Find your next political dilemma.

Solo simulations. Choices with consequences.
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A place to begin: The Square →
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12 of 12 activities

POSSIBLE STATESTopic: Executive systems
Solo simulationExecutive systems

The Power Circuit

Build a government. Then try to keep it.

Plan a longer sitting

Bargain for a coalition, face a confidence vote and confront the same crisis under three political systems. The votes stay the same. The rules change what they can do.

Three resumable acts · pilot timing pending
POSSIBLE STATESTopic: Federalism
Solo simulationFederalism

The Shared Country

One river. Three regions. Who gets the final say?

Self-contained introduction

Take the national and regional governments’ perspectives as a flood approaches, clinic budgets diverge and a license is refused. Choose how power is shared, then live with the rules you set.

Self-paced solo edition · timing not yet measured
POSSIBLE STATESTopic: Democracy & measurement
Solo simulationDemocracy & measurement

Everyone Says Democracy

Everyone says “democracy.” What are they agreeing to?

Self-contained introduction

Read the same survey answer through very different political lives. Decide what counts as democratic support, design a better measure and see which claims your evidence can carry.

Self-paced inquiry · timing not yet measured
POSSIBLE STATESTopic: State capacity
Solo simulationState capacity

The Overloaded State

You passed the law. Why is nothing happening?

Self-contained introduction

Follow a public promise into a jammed bureaucracy. Find the bottleneck, weigh expertise against political control and propose a reform you can actually test.

Self-paced inquiry · timing not yet measured
POSSIBLE STATESTopic: Nationalism & federalism
Solo simulationNationalism & federalism

Reply Across

Give your advice. Then find out what history did.

Start with a little background

Letters arrive from Canada in 1992 and India in 1956. Recommend how to share power, predict what follows and face an objection. Only then open the historical record.

45–60 min · optional +10 min
POSSIBLE STATESTopic: Belonging & public services
Solo simulationBelonging & public services

Manytide

The map has neat borders. People’s lives don’t.

A good first activity

Follow one household across records, schools and borders. Arrange authority and resources, then discover who your solution still leaves out. A neat map is only the beginning.

45–60 min · optional +10 min
POSSIBLE STATESTopic: Representation & framing
Solo simulationRepresentation & framing

Name the Problem

The facts are in. What counts as a problem?

Self-contained introduction

Take a seat in a citizens’ assembly. Turn a pattern into a public argument, defend your benchmark and answer a challenge. Leave with a poster and the reasoning behind it.

About 50 min · allow time for reflection
POSSIBLE STATESTopic: Rights & political access
Solo simulationRights & political access

A Door That Says Open

The right exists. Can you actually use it?

A good first activity

A worker tries to vote. A volunteer tries to reach voters. Residents try to get an answer. Find where access breaks down, defend your account at a hearing and replay one changed rule.

About 55 min of active work
POSSIBLE STATESTopic: Citizenship & nationalism
Solo simulationCitizenship & nationalism

Greenovia: The Belonging Test

You wrote the rules. Who did you leave out?

Plan a longer sitting

Design a country’s promise, then put it through citizenship, language, schools, religion and voting disputes. A family you did not plan for is about to test your principles.

85–110 min · take-home estimate
POSSIBLE STATESTopic: Collective action
Solo simulationCollective action

The Square

Everyone wants change. Who’s going to show up?

A good first activity

You are one citizen among twenty. Predict what the others will do, decide whether to act and test what changes when incentives and communication shift. Shared interests are only the beginning.

45–55 min · with optional discussion
POSSIBLE STATESTopic: Evidence & causal claims
Solo simulationEvidence & causal claims

Hold the Headline

You have a headline. Do you have the evidence?

A good first activity

An unfinished bridge. A confident public claim. Two reporting slots. Choose what to investigate, challenge the rival explanations and decide what your newsroom can responsibly publish.

45–55 min · planning estimate
POSSIBLE STATESTopic: State formation
Solo simulationState formation

Protection, Inc.: The Price of Power

You bought protection. What happens when the boss changes?

Self-contained introduction

Bargain for a community, then face a replacement leader. Compare who pays, who enforces and which promises survive. Find the point where a personal deal becomes an institution.

45–55 min · planning estimate

Times are planning estimates. Discussion and written work change the pace. “Timing pending” means an activity has not yet had a classroom timing pilot.