THE SIMULATION LIBRARY

Find your next political dilemma.

Solo simulations. Choices with consequences.
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5 of 12 activities · Democracy

POSSIBLE STATESTopic: Executive systems
Solo simulationExecutive systems

The Power Circuit

Build a government. Then try to keep it.

Plan a longer sitting

Bargain for a coalition, face a confidence vote and confront the same crisis under three political systems. The votes stay the same. The rules change what they can do.

Three resumable acts · pilot timing pending
POSSIBLE STATESTopic: Democracy & measurement
Solo simulationDemocracy & measurement

Everyone Says Democracy

Everyone says “democracy.” What are they agreeing to?

Self-contained introduction

Read the same survey answer through very different political lives. Decide what counts as democratic support, design a better measure and see which claims your evidence can carry.

Self-paced inquiry · timing not yet measured
POSSIBLE STATESTopic: Representation & framing
Solo simulationRepresentation & framing

Name the Problem

The facts are in. What counts as a problem?

Self-contained introduction

Take a seat in a citizens’ assembly. Turn a pattern into a public argument, defend your benchmark and answer a challenge. Leave with a poster and the reasoning behind it.

About 50 min · allow time for reflection
POSSIBLE STATESTopic: Rights & political access
Solo simulationRights & political access

A Door That Says Open

The right exists. Can you actually use it?

A good first activity

A worker tries to vote. A volunteer tries to reach voters. Residents try to get an answer. Find where access breaks down, defend your account at a hearing and replay one changed rule.

About 55 min of active work
POSSIBLE STATESTopic: Citizenship & nationalism
Solo simulationCitizenship & nationalism

Greenovia: The Belonging Test

You wrote the rules. Who did you leave out?

Plan a longer sitting

Design a country’s promise, then put it through citizenship, language, schools, religion and voting disputes. A family you did not plan for is about to test your principles.

85–110 min · take-home estimate

Times are planning estimates. Discussion and written work change the pace. “Timing pending” means an activity has not yet had a classroom timing pilot.